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Re: 3.2" SPI LCD (working and ready for a build)

Posted: Wed Oct 18, 2017 7:10 am
by VeteranGamer
tinkerBOY wrote:
Wed Oct 18, 2017 4:49 am
Are there other ways to use the screen on the software side other than fbcp?

i'm not sure if there is, and you may run into issues with trying something different on the rpi.....

its seems that your not sold on the idea of the screen, personally i think it still a better alternative to a composite screen.....

the people buying/building mintyPi dont seem bothered by the performance or the look.....

Re: 3.2" SPI LCD (working and ready for a build)

Posted: Wed Oct 18, 2017 7:11 am
by moosepr
there are!! not all are usefull though.

There are some things that you can pipe straight to the framebuffer. there are instructions here to get the x windows display to go over to the tft instead of the normal output, along with methods to pipe mplayer, and to display images too
https://github.com/notro/fbtft/wiki/Framebuffer-use

another way is to bypass all that completely, and talk to the screen directly. @bitbank on here has been hand coding some emulators, and can get up to 60fps by using the screens in-built commands, and only updating the changes to an image rather than updating the complete screen
https://www.youtube.com/watch?v=J5SsFpn1SG8

Re: 3.2" SPI LCD (working and ready for a build)

Posted: Wed Oct 18, 2017 7:13 am
by VeteranGamer
i know its early days before i even start a build with this screen (which will happen)

but, i've knocked up a screen holder/screw bracket for it......


it not going to win any awards, but it looks ok
Image


the screen should slide under the lip and be kinda secure....
Image



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