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illustrated ES theme for GB0

Posted: Wed Dec 28, 2016 6:25 am
by winnetouch
illustrated.zip
(4.61 MiB) Downloaded 380 times
EDIT: Fixed the theme.xml files to work with the correct system.svg files. Now everything should work. Also added a retropie setup image and fixed a couple of allignment issues.

I'm an illustrator by proffesion and while I wait for some parts I took the time to try and make a theme for the GB0. At first I just did to check out how it's done but now I thought that maybe some other people may like it. It's designed for low res screens.

It's very incomplete (not all systems are supported and design wise it needs some more tweeking). When everything is done I'll upload all the images in a gallery free for use.

What's included up until now:

retropie
3do
amiga
amstrad
apple2
atari2600
atari800
atari5200
atari7800
gamegear
gameboy
gameboy color
gameboy advance
lynx
mame
megadrive
neo geo
neo geo pocket color
nes
snes
turbogfx16

There are no screenshots simply because I built it using FTP and couldn't figure out how to make screenshots of the system or emulate it on a mac :P But here are a couple of the illustrations.
SpoilerShow
background.png
background.png (170.2 KiB) Viewed 11318 times
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background-neogeo.png
background-neogeo.png (1.85 MiB) Viewed 10380 times
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mame.png
mame.png (1.85 MiB) Viewed 10380 times
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ngpc.png
ngpc.png (1.85 MiB) Viewed 10380 times
I'm still not happy with some of the work to be honest because it was rushed. The amstrad and some atari ones being a prticular sore. I'll probably update them. At least the atari illustrations :P.

Re: illustrated ES theme for GB0

Posted: Wed Dec 28, 2016 8:39 am
by Patxiku
Love it, I'll try to install those when I fnish my build :D
Crash Bandicoot would be the PSOne Iconic character ;)

Re: illustrated ES theme for GB0

Posted: Wed Dec 28, 2016 11:44 am
by winnetouch
Patxiku wrote:Love it, I'll try to install those when I fnish my build :D
Crash Bandicoot would be the PSOne Iconic character ;)
I was kind of thinking the same thing :)
For the N64 it would probably be conker just for the sheer meta fun factor :P.
I was thinking of ZOOL for the Amiga...

The big problem are going to be the 3DO and similar consoles I have no clue about because I've never played them. So if anyone has any suggestions for any console that isn't already included just fire away ;).

Re: illustrated ES theme for GB0

Posted: Wed Dec 28, 2016 4:13 pm
by correia5022
Very nice illustrations, thanks for sharing!
Probably will use them if you alow :)

Re: illustrated ES theme for GB0

Posted: Thu Dec 29, 2016 1:00 am
by winnetouch
correia5022 wrote:Very nice illustrations, thanks for sharing!
Probably will use them if you alow :)
No problem, they were made for other people to use :).

Re: illustrated ES theme for GB0

Posted: Sun Feb 12, 2017 3:50 am
by oxy93n
Omfg this is great work. When u will do for more emulators i freak out :D

Re: illustrated ES theme for GB0

Posted: Mon Feb 13, 2017 1:07 am
by winnetouch
I'm working on it but with my regular job being quite packed at the start of the year I have to work some overtime. Some illustrations are already done but not implemented yet :)

Re: illustrated ES theme for GB0

Posted: Sat Apr 29, 2017 3:50 pm
by onesojourner
This looks pretty good. Any updates?

Re: illustrated ES theme for GB0

Posted: Sat Apr 29, 2017 4:36 pm
by winnetouch
onesojourner wrote:
Sat Apr 29, 2017 3:50 pm
This looks pretty good. Any updates?
Sorry to say I had to put the project on hold for a while. I got swamped with commisions and I can't find the time to finish it. I'll definetly try to do it but I can't make any promises. Some additional consoles were illustrated and designed but not implemented yet.

Re: illustrated ES theme for GB0

Posted: Sat Apr 29, 2017 5:08 pm
by onesojourner
winnetouch wrote:
Sat Apr 29, 2017 4:36 pm
onesojourner wrote:
Sat Apr 29, 2017 3:50 pm
This looks pretty good. Any updates?
Sorry to say I had to put the project on hold for a while. I got swamped with commissions and I can't find the time to finish it. I'll definitely try to do it but I can't make any promises. Some additional consoles were illustrated and designed but not implemented yet.
I definitely understand. I am subscribed to when you do I will grab it.