WII U RASPBERRY PI 3 FINISHED

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Evilz
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Re: WII U RASPBERRY PI 3 FINISHED

Post by Evilz » Sat Oct 15, 2016 2:18 am

Very very nice build ! :shock:

which part of the wii U did you keep ?

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Re: WII U RASPBERRY PI 3 FINISHED

Post by BadBert » Sat Oct 15, 2016 7:48 am

that is effing awsome!!!!!!!

i am REALLY tempted to add that to my "want to build" list....
My first GBZ build -=HERE=- -> Became a gift to my little brother!
My 2nd GBZ build -=WIP HERE=- -> going with HDMI!

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Re: WII U RASPBERRY PI 3 FINISHED

Post by banjokazooie » Sat Oct 15, 2016 9:05 am

Evilz wrote:Very very nice build ! :shock:

which part of the wii U did you keep ?

I have used only front and back cover , original controls and front pcb for battery indicator.

grenade44 wrote:Very nice build, how long does the battery last?
As I posted in spec details battery lasts about 3 hours when playing N64.

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Re: WII U RASPBERRY PI 3 FINISHED

Post by grenade44 » Sat Oct 15, 2016 10:58 am

banjokazooie wrote:
grenade44 wrote:Very nice build, how long does the battery last?
As I posted in spec details battery lasts about 3 hours when playing N64.
Sorry no idea ow I missed that. I really want to attempt this build but not sure if I can currently afford it.

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Re: WII U RASPBERRY PI 3 FINISHED

Post by Daniel_N » Sat Oct 15, 2016 5:52 pm

The white parts ibside are 3D printed?
Or original?

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Re: WII U RASPBERRY PI 3 FINISHED

Post by bassholio » Sat Oct 15, 2016 10:32 pm

Care to share the teensy file?
- Seth
-------------------
RetroHandhelds

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Helder
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Re: WII U RASPBERRY PI 3 FINISHED

Post by Helder » Sun Oct 16, 2016 6:44 am

Daniel_N wrote:The white parts ibside are 3D printed?
Or original?
It's original.
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Re: WII U RASPBERRY PI 3 FINISHED

Post by Flippy » Sun Oct 16, 2016 9:06 am

Hello,

this is very nice :-)

i have the same Projekt :-)

My quetsion is the teensy 2.0

I have the problem the Analog sticks dosen´t work.
But in Windows no Problems.

Can you show me the Config file from teensy?

Sorry for my bad english.

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banjokazooie
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Re: WII U RASPBERRY PI 3 FINISHED

Post by banjokazooie » Sun Oct 16, 2016 1:12 pm

Here is a full Teensy 2.0 code.

Code: Select all

const int numButtons = 19;  //digital 0-15, 18, 19, 22, 23

void setup() {

 Joystick.useManualSend(true);
 
 pinMode(0, INPUT_PULLUP);
 pinMode(1, INPUT_PULLUP);
 pinMode(2, INPUT_PULLUP);
 pinMode(3, INPUT_PULLUP);
 pinMode(4, INPUT_PULLUP);
 pinMode(5, INPUT_PULLUP);
 pinMode(6, INPUT_PULLUP);
 pinMode(7, INPUT_PULLUP);
 pinMode(8, INPUT_PULLUP);
 pinMode(9, INPUT_PULLUP);
 pinMode(10, INPUT_PULLUP);
 pinMode(12, INPUT_PULLUP);
 pinMode(13, INPUT_PULLUP);
 pinMode(14, INPUT_PULLUP);
 pinMode(15, INPUT_PULLUP);
 pinMode(18, INPUT_PULLUP);
 pinMode(19, INPUT_PULLUP);
 pinMode(22, INPUT_PULLUP);
 pinMode(23, INPUT_PULLUP);
  
}
  
byte allButtons[numButtons];
byte indexButtonPins[numButtons] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13, 14, 15, 18, 19, 22, 23};

void loop() {

  int rX = analogRead(4);
    rX = (rX - 512) * 1.8 + 512;
  if (rX > 1023)
    rX=1023;  
  if (rX < 0)
    rX = 0;
  
  int rY = analogRead(5);
    rY = (rY - 512) * 1.8 + 512;
  if (rY > 1023)
    rY=1023;   
  if (rY < 0)
    rY = 0;
    rY=abs(1023-rY);

  int rL = analogRead(0);
    rL = (rL - 512) * 1.8 + 512;
  if (rL > 1023)
    rL=1023;  
  if (rL < 0)
    rL = 0;
  
  int rR = analogRead(1);
    rR = (rR - 512) * 1.8 + 512;
  if (rR > 1023)
    rR=1023;   
  if (rR < 0)
    rR = 0;
    //rR=abs(1023-rR);
 
  Joystick.X(rX);
  Joystick.Y(rY);
  Joystick.sliderLeft(rL);
  Joystick.sliderRight(rR);

  for (int i = 0; i < numButtons; i++) {
    if (digitalRead(indexButtonPins[i])) {
      allButtons[i] = 0;
    } else {
      allButtons[i] = 1;
    }
    Joystick.button(i + 1, allButtons[i]);
  }
  
  Joystick.send_now();
  delay(10);
}


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