
If you use the shutdown option in emulationstation then you likely won't have corruption issues. I've never had it happen to me when using that method.
Compromises don't exist to the consumer, everyone wants to throw some ideas out there and expect it to be adapted to the project when they have no idea of the limitations on space and components all to make it easy for something they deem necessary when it really isn't.ICMF wrote: ↑Sun May 21, 2017 1:43 pmIf it's an absolute necessity, you could probably figure out a workaround to remove the SD - maybe a cut a slot in the side of the tin, with a length of tape attached to the card as a release tab. Or cut a hole in the bottom of the tin so you can reach the card.
But.
It's a handheld, that can play NES, and SNES, and GB, and GBA, and GG, and SG, and SMS, and half a dozen other systems... crammed into an Altoids tin. You have to expect some compromises.
yes yes, I know that, I was just asking because of my poor skills in assembling my first GBZwermy wrote: ↑Sun May 21, 2017 12:49 pmLike Helder said, the way things are arranged (mostly out of necessity) means that you would have to remove a few screws and the buttons to swap out the sd card. This is why having wifi is so nice on it.
If you use the shutdown option in emulationstation then you likely won't have corruption issues. I've never had it happen to me when using that method.
A built in slide out keyboard is both useful and critical, I expect to see it added in the final build.Helder wrote: ↑Sun May 21, 2017 1:49 pmCompromises don't exist to the consumer, everyone wants to throw some ideas out there and expect it to be adapted to the project when they have no idea of the limitations on space and components all to make it easy for something they deem necessary when it really isn't.
As it stands this is it and there will not be anything else added unless it's something useful and or critical and there is room to make it happen. If you want to backup your SD card it's always a good idea to do so, just remove it from the enclosure and copy it then put it back when done.
That is definitely a possibility but will require me to make some addon board for a small percentage of people and will require you to cut a slot into the tin. Can people reliably cut such a slot? I doubt it but there is also those micro sd card extenders similar to that flex cable but is a pcb and rigid that might also work.diko_d wrote: ↑Sun May 21, 2017 2:34 pmYou might want to explore this option:
s-l1000.jpeg
This might give you enough flexibility and extender to get the Micro SD card to one of the sides of the Altoids tin box. It is very low profile that it might actually fit in there. Then again, we will only be able to explore that after we have a final product![]()
All you'll need to do is hot glue it so it is properly secured as you pull and push the Micro SD card in and out of it. Hope this helps...!
Don't get me wrong, I did not mean for this to be a default component/part of the minty pi, I totally agree that there is no need for it, especially with the Zero W. Just offer this as a possible component for people interested in their own custom mod.Helder wrote: ↑Sun May 21, 2017 3:25 pmThat is definitely a possibility but will require me to make some addon board for a small percentage of people and will require you to cut a slot into the tin. Can people reliably cut such a slot? I doubt it but there is also those micro sd card extenders similar to that flex cable but is a pcb and rigid that might also work.
Yep, I suspect once we get everything out there for people to make their own, we'll see lots of cool ideas/variations like we did with the Game Boy Zero.
Consider converting your retropie image to read only, or switching to Recalbox which it's OS is read-only by default. Read-only helps to prevent SD card corruption, basically prevents it.drafterITA wrote: ↑Sun May 21, 2017 12:15 pmJust to create a backup image of the card, corruption issues are frequent, at least for me![]()
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