Original game carts on GBZ?

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Pap
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Original game carts on GBZ?

Post by Pap » Sun Nov 06, 2016 3:06 pm

Hey guys, first of all hello to all. I am new to Raspberry and this whole project but really interested in all of it so naturally created and account..and so on so on.

But back to the question..
I was searching the forum but found no such related question (pls give me a link if this was discussed befored and i missed it) but did anybody was ever thinking of runing original GB game carts on a GBZ (assuming we have the project with card reader module, not only SD).

I have lots of gameboy carts from my old days and it would be great to ever switch the cart with ROMs to a regular gameboy cart. The question is how dificult would it be and what would be easier to do:
- a cart reading feature on raspberry that would load the from origincal gameboy cart and start the game
- having somehow a regular gameboy color (think they would be the smallest and most compatible for all gameboy carts) components inside the GBZ, but not sure if it would be possible to cram anything more in the GBZ?

I'm thinking of ordering up the ALLin1 board recently featured on sudomod so the amount of space taken would be reduced. but not really sure if my idea is even posssible.

What u guys think about this?

iGmOthemagus
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Re: Original game carts on GBZ?

Post by iGmOthemagus » Sun Nov 06, 2016 5:31 pm

My kids asked me this when I was describing the project I am about to embark on.

You would have to have some sort of translation layer or something that would dump the cartridge to a "ROM" to be loaded with the emulator.

I don't think that this is IMPOSSIBLE, but would most likely be more trouble than what it is worth. If you are following Wermy's guide, you would have to embed the SD card in the Pi (so there is an OS to load) and then make some sort of USB adapter that reads GB carts and dumps their contents to memory.

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Re: Original game carts on GBZ?

Post by que20 » Mon Nov 07, 2016 10:24 am

Hey there!

I'm working on my second GBZ that will include an actual cartridge reader.
You should take a look at :
https://www.insidegadgets.com/2011/03/1 ... d-the-rom/.

He also made this :
https://www.insidegadgets.com/projects/ ... rt-shield/

May the force be with you :)

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Re: Original game carts on GBZ?

Post by Pap » Mon Nov 07, 2016 12:28 pm

iGmOthemagus wrote:I don't think that this is IMPOSSIBLE, but would most likely be more trouble than what it is worth. If you are following Wermy's guide, you would have to embed the SD card in the Pi (so there is an OS to load) and then make some sort of USB adapter that reads GB carts and dumps their contents to memory.
yeah i know this is more of "pain in the ass" situation rather than "no, it's impossible"

but i'm not sure how rasberry pi is working with multiple SD cards? i know there is a card slot on the board itself and there are some hotpoints on the board to solder the card reader (this is what wermy's guide is doing right?) but is that the same 'input'? I mean if i solder additional reader with wires to these points on the board do i get 2 card spaces to occupy? or is this like the one and same ?
Even if this is the same there are additional usb hubs/ports which can be used for additional card reading right?
que20 wrote:Hey there!
I'm working on my second GBZ that will include an actual cartridge reader.
You should take a look at :
https://www.insidegadgets.com/2011/03/1 ... d-the-rom/.
He also made this :
https://www.insidegadgets.com/projects/ ... rt-shield/
interesting stuff, must read this thru. BUT on the other hand im not interested into technicalities of how dumpin bit reading converting to hex etc works (too much for my brainz). and this project with arduino seems a bit like overkill, also the dude had to destroy original DMG just for the cart header..? but whyyyyy he could have bought the supergameboy adapter if he wants to tear it apart, im not convinced he is the best option there:)

also i did my research, found stuff like these:
https://www.tindie.com/products/JRodrig ... -gameboy-/
which is super compact and i think would fit perfectly, the question is: is anybody interesting in creating such project and how if this would be compatible with raspberry
to answer that question there is other project:
https://blog.thijsalkema.de/blog/2013/0 ... pi-part-2/
which looks VERY promising as the author is directly speaking about making the gameboy emulator read directly off the cart which would be amazing, sadly his project stopped with no info but he is still active (maybe someone with more knowledge and general idea what to do would be willing to take this over from him?)

other interesting stuff:
http://reinerziegler.de/readplus.htm

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Re: Original game carts on GBZ?

Post by winnetouch » Mon Nov 07, 2016 2:36 pm

Well... This guy did make this:

https://www.youtube.com/watch?v=3dgnD93pwX0

It reads carts but it only starts up the games already loaded in to retropie.

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Re: Original game carts on GBZ?

Post by Pap » Tue Nov 08, 2016 6:12 am

winnetouch wrote:Well... This guy did make this:
https://www.youtube.com/watch?v=3dgnD93pwX0
It reads carts but it only starts up the games already loaded in to retropie.
nah, completely useless imho. i mean yeah the execution and idea is nice but totally not interested in that kind of aspect, i can as well just put the roms on sd inside a cart (have separate carts for each rom for sd)
the problem is i wanna use the real carts with my old games (and new ones too as i buy the from time to time)

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Re: Original game carts on GBZ?

Post by que20 » Tue Nov 08, 2016 6:38 am

Basically, what you want is to have a device that includes a cartridge reader(1) and that could read ROM and RAM form a cartridge, and in the RetroPi menu, have an option that would say Load cartridge.
Behind the scene, you'll have a program(2) that would use the device, rip the cartridge's ROM and RAM, export a *.gb/*.gbc (that might take few secondes) and would load the ripped files in lr-gambatte... Not that hard, right ?

(1) http://www.jrodrigo.net/en/proyecto/gam ... rt-flasher
(2) https://github.com/ladecadence/gbcf

I'm currently trying to see how the ladecadence's gbcf works and how I could launch it on the Pi Zero.

Doesn't seem to be nor impossible neither a pain the ass to me...

EDIT - I also found that : http://bennvenn.myshopify.com/products/ ... riter-gen2
It looks interesting. I will order one. I'll update you when I get it.

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Re: Original game carts on GBZ?

Post by Pap » Thu Nov 10, 2016 6:19 pm

que20 wrote:Basically, what you want is to have a device that includes a cartridge reader(1) and that could read ROM and RAM form a cartridge, and in the RetroPi menu, have an option that would say Load cartridge.
Behind the scene, you'll have a program(2) that would use the device, rip the cartridge's ROM and RAM, export a *.gb/*.gbc (that might take few secondes) and would load the ripped files in lr-gambatte... Not that hard, right ?

(1) http://www.jrodrigo.net/en/proyecto/gam ... rt-flasher
(2) https://github.com/ladecadence/gbcf

I'm currently trying to see how the ladecadence's gbcf works and how I could launch it on the Pi Zero.

Doesn't seem to be nor impossible neither a pain the ass to me...

EDIT - I also found that : http://bennvenn.myshopify.com/products/ ... riter-gen2
It looks interesting. I will order one. I'll update you when I get it.
interesting, will wait for your feedback, and if u came up to any conclusions pls share:)

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Re: Original game carts on GBZ?

Post by Pap » Thu Nov 10, 2016 6:29 pm

que20 wrote:Basically, what you want is to have a device that includes a cartridge reader(1) an...
BTW
have you seen this? it's 50% cheaper than the one you showed, and also looks compact and neat
https://www.tindie.com/products/JRodrig ... -gameboy-/

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Re: Original game carts on GBZ?

Post by Pap » Wed Nov 30, 2016 5:14 pm

hey guys bumping this up, any1 tried anything and want to share?

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