YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

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Re: YaYa's first GBZ - SAIO - Big Battery - NO Glue - DC Jack Barrel plug

Post by markolomew » Thu Oct 05, 2017 6:48 am

YaYa wrote:
Sun Oct 01, 2017 9:11 am
Optimizing the setup :mrgreen:

Ok, lets save some RAM, some CPU, some Watts :D
How much of this Optimizing section do you think still holds true with RetroPie 4.3? Are you going to do an update of this section for 4.3, that would be extremely helpful!
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - DC Jack - minimum case mod

Post by YaYa » Thu Oct 05, 2017 6:50 am

update 05/10/2017

Last power consumption test :mrgreen:

Testing conditions :
- brightness to medium
- sound at around 75%
- wifi disabled
- fan automatic (started to run after 45 minutes playing)
- overclocking (same parameters as above post)

Played Samurai Shodown 5 Special for 1 hour (lr-fbalpha)
Total consumption : 410mAh :D

This is definitely a good news. I was in « real » playing mode.

My power saving tips allows me to play at almost same current drain as a stock image but with added overclocking and added fan for cooling.

Marvelous :ugeek:
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Re: YaYa's first GBZ - SAIO - Big Battery - NO Glue - DC Jack Barrel plug

Post by YaYa » Thu Oct 05, 2017 6:52 am

markolomew wrote:
Thu Oct 05, 2017 6:48 am
YaYa wrote:
Sun Oct 01, 2017 9:11 am
Optimizing the setup :mrgreen:

Ok, lets save some RAM, some CPU, some Watts :D
How much of this Optimizing section do you think still holds true with RetroPie 4.3? Are you going to do an update of this section for 4.3, that would be extremely helpful!
All these optimizations have been tested both with 4.2 and 4.3 images.
As for my build, i’m running 4.3.
Those optimizations applies to non Kite builds also. I’m dealing only with raspbian and raspberry pi, not kite’s scripts... ;)

Anybody willing to save power whatever project he is doing, can use these tips ...
Of course if you don’t need logging for debugging purposes, if you don’t need HDMI, if you don’t need Bluetooth...
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - DC Jack - minimum case mod

Post by gilbertotron » Thu Oct 05, 2017 6:58 am

And Samurai Shodown 5 Special runs fine on a Pi Zero? Did it run before you overclocked it?

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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - DC Jack - minimum case mod

Post by YaYa » Thu Oct 05, 2017 7:03 am

It runs laggy before and after overclocking. I use it because i know it is stressing a maximum the CPU lol.
With overclocking, the sound is less buggy but still chopping.
I’m gonna dig the lr-fbalpha paramters to see if i can do something. I have many games from Neo Geo that are lagging (SVC, Metal slug, Last Resort...) each is less or more than another one so i’m hopping than some fine tuning will help.

I can overclock main frequency of Pi also but i want it stock because with my setting, everything is synchronized (1000/500/500/500) if i start to put values like 1050, i’ll break the BUS synchronization and the extra power will not be noticied
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - DC Jack - minimum case mod

Post by YaYa » Thu Oct 05, 2017 10:27 am

update 05/10/2017

The really not useful LEDS for the bling bling effect :mrgreen:

I received today my pot to dim the LEDs i am about to add inside the build just for the bling bling effect, for the challenge and the fun :D
The testingShow
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Pot at 40%Show
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Pot at 80%Show
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The pot is a 500Ohm and is only 4,83mmx5,03x3,73mm :mrgreen:

It is intended to sit in the cartridge with the setting screw accessible to dim the LEDS :mrgreen:

The testing is ok.

Now i need to sit these in the case in parallel, like 5 or 6 of them :mrgreen: to make some cool shadow effects

More to come... stay tuned

EDIT : adding a link to a cool website to calculate resistors value for LEDs
http://www.bennyinternational.com/lib/l ... lator.html

update 06/10/2017

Ok, i’ve started the addition of LEDs inside my build.
Thanks to Helder for providing the power strip :D
SpoilerShow
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I want to add 8 super bright LEDs, the power strip will be VHB taped to the cartridge metal shielding.
I am using the provided USB extension cable delivered with the board that i won’t use and plug it to the inboard USB Hub to retrieve 5V.
I made a mistake as i have soldered the JST connector to the power strip but it must instead be soldered to the cartridge connector to power the pot, and from the pot, back to the power strip :roll:
Too much hurry :lol:
Last edited by YaYa on Fri Oct 06, 2017 11:44 am, edited 2 times in total.
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - DC Jack - minimum case mod

Post by reipet » Fri Oct 06, 2017 3:16 am

Really, really great job.

I would be also interested in your pogo pin bracket STL as I want to go the same way.
What kind of pogo pins you are using? Which battery are you using? I think its the same as me with 4800 mAh.

I have designed the battery bay to fit Dextec`s battery as well as the Samsung one. Dextec`s Battery will have a connector in the bay to easily disconnect. Right now I still didnt select the right Pogo Bracket.

Im also using the SD-Card in the Cartridge so Im also interested how you wired all that stuff in with the Cartridge Reader and so on.

Since im not good with Linux I would be very thankful for an ready-to-use build for the SD-Card with all your tweaks.
Are you using Pie Zero W?
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - DC Jack - minimum case mod

Post by YaYa » Fri Oct 06, 2017 3:33 am

reipet wrote:
Fri Oct 06, 2017 3:16 am
Really, really great job.

I would be also interested in your pogo pin bracket STL as I want to go the same way.
What kind of pogo pins you are using? Which battery are you using? I think its the same as me with 4800 mAh.

I have designed the battery bay to fit Dextec`s battery as well as the Samsung one. Dextec`s Battery will have a connector in the bay to easily disconnect. Right now I still didnt select the right Pogo Bracket.

Im also using the SD-Card in the Cartridge so Im also interested how you wired all that stuff in with the Cartridge Reader and so on.

Since im not good with Linux I would be very thankful for an ready-to-use build for the SD-Card with all your tweaks.
Are you using Pie Zero W?

Thank you for your comment !

Yes, i am using the Pi Zero W.

I will look for a way to make a script to automatically do my optimization or put them in a package or why not, integrate them in a full image. Didn’t dig yet in any way.

The SD Card is not yet connected as mentionned earlier, i’ll deal with this this weekend and post here the log :mrgreen:

The battery i am using is this one
http://www.mbuynow.com/4800mah-replacem ... p-843.html

The pogo pins i am using are these ones
http://s.aliexpress.com/z6f22E7n

As for the STL, i should receive my first prototype today, if it’s okay, i’ll share them ;)

Stay tuned, i have more to come.
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - DC Jack - minimum case mod

Post by Mikethesith200 » Fri Oct 06, 2017 4:57 am

Just saw this. Awesome!!

YaYa wrote:
Fri Oct 06, 2017 3:33 am
reipet wrote:
Fri Oct 06, 2017 3:16 am
Really, really great job.

I would be also interested in your pogo pin bracket STL as I want to go the same way.
What kind of pogo pins you are using? Which battery are you using? I think its the same as me with 4800 mAh.

I have designed the battery bay to fit Dextec`s battery as well as the Samsung one. Dextec`s Battery will have a connector in the bay to easily disconnect. Right now I still didnt select the right Pogo Bracket.

Im also using the SD-Card in the Cartridge so Im also interested how you wired all that stuff in with the Cartridge Reader and so on.

Since im not good with Linux I would be very thankful for an ready-to-use build for the SD-Card with all your tweaks.
Are you using Pie Zero W?

Thank you for your comment !

Yes, i am using the Pi Zero W.

I will look for a way to make a script to automatically do my optimization or put them in a package or why not, integrate them in a full image. Didn’t dig yet in any way.

The SD Card is not yet connected as mentionned earlier, i’ll deal with this this weekend and post here the log :mrgreen:

The battery i am using is this one
http://www.mbuynow.com/4800mah-replacem ... p-843.html

The pogo pins i am using are these ones
http://s.aliexpress.com/z6f22E7n

As for the STL, i should receive my first prototype today, if it’s okay, i’ll share them ;)

Stay tuned, i have more to come.

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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - DC Jack - minimum case mod

Post by YaYa » Fri Oct 06, 2017 11:48 am

update 06/10/2017


Ok, i’ve started the addition of LEDs inside my build.
Thanks to Helder for providing the power strip :D
For those willing to use it, it is available on OSH Park for less than 4$ for 3 of them.
Follow this link http://www.sudomod.com/forum/viewtopic.php?t=1187

You can read my update by following this link
http://www.sudomod.com/forum/viewtopic. ... 327#p46327
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