Using PWM sound with DPI display
Posted: Thu Aug 20, 2020 10:50 pm
Hello Gamboy Zero community,
I have been building a pi zero build using TinkerBOY's DPI adapter (https://www.tinkerboy.xyz/product/tinke ... i-adapter/) and control board version 2.0.1 (https://www.tinkerboy.xyz/product/game- ... oy-zero-3/) with a Pro Micro to handle button inputs. Everything was going smoothly, except for when I got to audio. I used TinkerBOY's image of retropie that is pre-configured for most things (https://www.tinkerboy.xyz/retropie-imag ... s-and-dpi/). The only audio that came out of the speaker was a buzzing without any system audio. Upon closer inspection I found that the buzzing changed depending on the image on screen. After a reference to this chart: https://elinux.org/RPi_BCM2835_GPIOs I'm new to this, but it seems to me that all the possible PWM audio pins are occupied by the DPI display.
Is there some sort of workaround so that I can have the DPI display and audio while the USB port is taken up by the Pro Micro?
I have been building a pi zero build using TinkerBOY's DPI adapter (https://www.tinkerboy.xyz/product/tinke ... i-adapter/) and control board version 2.0.1 (https://www.tinkerboy.xyz/product/game- ... oy-zero-3/) with a Pro Micro to handle button inputs. Everything was going smoothly, except for when I got to audio. I used TinkerBOY's image of retropie that is pre-configured for most things (https://www.tinkerboy.xyz/retropie-imag ... s-and-dpi/). The only audio that came out of the speaker was a buzzing without any system audio. Upon closer inspection I found that the buzzing changed depending on the image on screen. After a reference to this chart: https://elinux.org/RPi_BCM2835_GPIOs I'm new to this, but it seems to me that all the possible PWM audio pins are occupied by the DPI display.
Is there some sort of workaround so that I can have the DPI display and audio while the USB port is taken up by the Pro Micro?