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joystick/retrogame question
Posted: Wed Sep 18, 2019 5:10 pm
by superman
Hello,
I was wondering if there were any know problems using retrogame (emulator compatibility, lag, etc.) . I am thinking of eliminating the Arduino in my build to cut back on power draw. I also wasn't sure if a joystick could be hooked up with retrogame.
Thanks
Re: joystick/retrogame question
Posted: Wed Sep 18, 2019 6:05 pm
by infinitLoop
superman wrote: ↑Wed Sep 18, 2019 5:10 pm
Hello,
I was wondering if there were any know problems using retrogame (emulator compatibility, lag, etc.) . I am thinking of eliminating the Arduino in my build to cut back on power draw. I also wasn't sure if a joystick could be hooked up with retrogame.
Thanks
gpio-based controls are a little less laggy than usb-based ones, but it only maps the digital inputs as keyboard or gamepad buttons and can't handle interpreting the analog signals. you need something that will convert that analog input, like an arduino or another ADC (analog to digital converter) like an
ADS-1x15.
if you add an ADS-1015 (or use
Helder's PSU which has one built-in), you can use
Helder's OneForAll software instead of retrogame, to both map the controls and handle the joystick (as well as a battery monitor, if you want to enable that, and other hotkey commands).
.