YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

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Kyran
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by Kyran » Sat Mar 24, 2018 11:26 pm

Hmm..the d-pad does nothing when I enter the menu but A and B buttons do as they're supposed to. I'm using a pro micro for controls(usb). Any idea how to fix this?
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by somatorio » Sun Mar 25, 2018 4:31 am

I think I'll need to check your es_input.cfg, could you please post it here?

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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by Kyran » Sun Mar 25, 2018 9:29 am

I will do that when I go to lunch, do you happen to know what directory that might be in?
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by YaYa » Sun Mar 25, 2018 9:42 am

If i remember correctly it is located under

Code: Select all

~/.emulationstation/es_input.cfg
Otherwise you can install mlocate and make a global search

Code: Select all

Sudo apt-get update
sudo apt-get install mlocate
Sudo updatedb
Locate es_input.cfg
Translation :
You update apps listing
You install mlocate
You fill the database with all the files from the drive
You search for it

Everytime you will need a file, then you just updatedb and locate (updatedb if the file system has changed a lot, otherwise you don’t need to update)
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by djascher » Sun Mar 25, 2018 11:01 am

YaYa wrote:
Wed Mar 21, 2018 11:55 pm
all was already posted here
https://www.sudomod.com/forum/viewtopic ... 177#p48176
Thank you!! Don't know how I missed that one!! :oops:

Can I ask you to post some pics without the battery inside? Want more visuals on the contact, how that was done etc. thank you again :)

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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by markolomew » Sun Mar 25, 2018 1:00 pm

Question: I ran the optimizations (manually) on a Pi 3 B+ and on a Pi Zero W (with stock retropie) and have noticed that before running the optimizations, they boot up fine, but after running the lines of code, I have the same issues on all my devices (minus the Circuit Sword). After running the optimizations, once the boot up animation starts, it will run for about 2-4 seconds, then the boot up animation will just quit and the screen will stay black for another 5-10 seconds until emulations station starts up. Any idea what's going on or how to back out of this?

UPDATE:
for whatever reason, this fixed it:

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sudo nano /boot/config.txt
disable_overscan=1
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by Kyran » Sun Mar 25, 2018 2:25 pm

somatorio wrote:
Sun Mar 25, 2018 4:31 am
I think I'll need to check your es_input.cfg, could you please post it here?

Code: Select all

<?xml version="1.0"?>
<inputList>
  <inputAction type="onfinish">
    <command>/opt/retropie/supplementary/emulationstation/scripts/inputconfiguration.sh</command>
  </inputAction>
  <inputConfig type="joystick" deviceName="Arduino LLC Arduino Leonardo" deviceGUID="03000000412300003680000001010000">
    <input name="pageup" type="button" id="10" value="1"/>
    <input name="start" type="button" id="1" value="1"/>
    <input name="up" type="button" id="9" value="1"/>
    <input name="a" type="button" id="3" value="1"/>
    <input name="b" type="button" id="2" value="1"/>
    <input name="down" type="button" id="7" value="1"/>
    <input name="pagedown" type="button" id="12" value="1"/>
    <input name="right" type="button" id="6" value="1"/>
    <input name="x" type="button" id="5" value="1"/>
    <input name="select" type="button" id="0" value="1"/>
    <input name="y" type="button" id="4" value="1"/>
    <input name="left" type="button" id="8" value="1"/>
  </inputConfig>
</inputList>

i notice someone on facebook had the same problem but not sure if we are using the same controls
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by YaYa » Sun Mar 25, 2018 2:27 pm

Better with a code formatting lol
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by Kyran » Sun Mar 25, 2018 2:43 pm

Haha yeah I couldn't figure out how to do that
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by somatorio » Sun Mar 25, 2018 4:37 pm

Kyran wrote:
Sun Mar 25, 2018 2:25 pm
somatorio wrote:
Sun Mar 25, 2018 4:31 am
I think I'll need to check your es_input.cfg, could you please post it here?

Code: Select all

<?xml version="1.0"?>
<inputList>
  <inputAction type="onfinish">
    <command>/opt/retropie/supplementary/emulationstation/scripts/inputconfiguration.sh</command>
  </inputAction>
  <inputConfig type="joystick" deviceName="Arduino LLC Arduino Leonardo" deviceGUID="03000000412300003680000001010000">
    <input name="pageup" type="button" id="10" value="1"/>
    <input name="start" type="button" id="1" value="1"/>
    <input name="up" type="button" id="9" value="1"/>
    <input name="a" type="button" id="3" value="1"/>
    <input name="b" type="button" id="2" value="1"/>
    <input name="down" type="button" id="7" value="1"/>
    <input name="pagedown" type="button" id="12" value="1"/>
    <input name="right" type="button" id="6" value="1"/>
    <input name="x" type="button" id="5" value="1"/>
    <input name="select" type="button" id="0" value="1"/>
    <input name="y" type="button" id="4" value="1"/>
    <input name="left" type="button" id="8" value="1"/>
  </inputConfig>
</inputList>

i notice someone on facebook had the same problem but not sure if we are using the same controls
hmmm, it wasn't what i thought :( i'll have to give a better look at the code and maybe ask you to run some tests (sorry to use you as guinea pig, but i don't have that hardware and the ones i tested it out worked flawlesly :()

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