How to Program Helder's All in One GBZ PCB with Arduino IDE
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Re: How to Program Helder's All in One GBZ PCB with Arduino IDE
Thanks, that was it.
It worked, one tip from my side (as already mentioned by @helder, but I want to share my personal experience):
In the initial setup, choose the correct board and the COM port (no the bootloader one).
Then hit the upload button, once you see the compilation almost done, double-press the tacticle switch and do nothing else. For me, the software automatically switched to the bootloader COM port...
After finalization you see the device with a completely different COM port number in your device manager (one number higher than the bootloader version in the software).
I will try this with the second board I have again to see if this can be confirmed.
It worked, one tip from my side (as already mentioned by @helder, but I want to share my personal experience):
In the initial setup, choose the correct board and the COM port (no the bootloader one).
Then hit the upload button, once you see the compilation almost done, double-press the tacticle switch and do nothing else. For me, the software automatically switched to the bootloader COM port...
After finalization you see the device with a completely different COM port number in your device manager (one number higher than the bootloader version in the software).
I will try this with the second board I have again to see if this can be confirmed.
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Re: How to Program Helder's All in One GBZ PCB with Arduino IDE
I have to raise this from the dead because I'm still having problems.
I flashed my board, but now I can only program 2 of the 4 hat d-pad. When I go into configure input, I'll program the first button which is "up" programs fine and then I program the second button "down" and it says "already taken". I'm also still getting multiple button presses even after cleaning the contacts and new rubber pads and uploaded that new code.
I got this board which feels like years ago now and I could never get it to work correctly.
I flashed my board, but now I can only program 2 of the 4 hat d-pad. When I go into configure input, I'll program the first button which is "up" programs fine and then I program the second button "down" and it says "already taken". I'm also still getting multiple button presses even after cleaning the contacts and new rubber pads and uploaded that new code.
I got this board which feels like years ago now and I could never get it to work correctly.
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Re: How to Program Helder's All in One GBZ PCB with Arduino IDE
Reflow the Atmega32u4 chip and add some fresh solder, if it still acts up then try @SotaSystem's code for the buttons and if that fails return it to me and I'll swap it with a newer version of the boards I'm currently selling.username 123 wrote:I have to raise this from the dead because I'm still having problems.
I flashed my board, but now I can only program 2 of the 4 hat d-pad. When I go into configure input, I'll program the first button which is "up" programs fine and then I program the second button "down" and it says "already taken". I'm also still getting multiple button presses even after cleaning the contacts and new rubber pads and uploaded that new code.
I got this board which feels like years ago now and I could never get it to work correctly.
Chat with me and other members On Discord
Don't contact me about obtaining my board files (as you will not get them). If my Boards or PCB Kits are sold out, they will be restocked as soon as I can get them and there is demand for them. You can join the mailing list on my Website to be notified when they are available.
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We will not support any cloned work so don't come to us with technical issues to resolve, go talk to the cloner for help.
Don't contact me about obtaining my board files (as you will not get them). If my Boards or PCB Kits are sold out, they will be restocked as soon as I can get them and there is demand for them. You can join the mailing list on my Website to be notified when they are available.
Helder's Game Tech Website
We will not support any cloned work so don't come to us with technical issues to resolve, go talk to the cloner for help.
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Re: How to Program Helder's All in One GBZ PCB with Arduino IDE
Hello Helder,
I have a question on this process. I bought 2 of the 1.4 boards, And they are super nice! I was wondering how to get the "New Controller Sketches" to work. I have a feeling i'm not setting up the file structure correctly. The "New..Sketches.zip" doesn't have an Arduino folder, so i downloaded the older sketches and tried to add the GamepadAnalog-HID to the GBZ_Controller folder of the Older sketches zip. But it looks like an "HID-Project.h" file is still missing.
I have a question on this process. I bought 2 of the 1.4 boards, And they are super nice! I was wondering how to get the "New Controller Sketches" to work. I have a feeling i'm not setting up the file structure correctly. The "New..Sketches.zip" doesn't have an Arduino folder, so i downloaded the older sketches and tried to add the GamepadAnalog-HID to the GBZ_Controller folder of the Older sketches zip. But it looks like an "HID-Project.h" file is still missing.
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Re: How to Program Helder's All in One GBZ PCB with Arduino IDE
Previous page I explain what you need to do to download those files into the Arduino IDE so the new sketches will work.scionsamurai wrote:Hello Helder,
I have a question on this process. I bought 2 of the 1.4 boards, And they are super nice! I was wondering how to get the "New Controller Sketches" to work. I have a feeling i'm not setting up the file structure correctly. The "New..Sketches.zip" doesn't have an Arduino folder, so i downloaded the older sketches and tried to add the GamepadAnalog-HID to the GBZ_Controller folder of the Older sketches zip. But it looks like an "HID-Project.h" file is still missing.
Chat with me and other members On Discord
Don't contact me about obtaining my board files (as you will not get them). If my Boards or PCB Kits are sold out, they will be restocked as soon as I can get them and there is demand for them. You can join the mailing list on my Website to be notified when they are available.
Helder's Game Tech Website
We will not support any cloned work so don't come to us with technical issues to resolve, go talk to the cloner for help.
Don't contact me about obtaining my board files (as you will not get them). If my Boards or PCB Kits are sold out, they will be restocked as soon as I can get them and there is demand for them. You can join the mailing list on my Website to be notified when they are available.
Helder's Game Tech Website
We will not support any cloned work so don't come to us with technical issues to resolve, go talk to the cloner for help.
Re: How to Program Helder's All in One GBZ PCB with Arduino IDE
@helder
Can you post the Reporgraming guide for your V2.2 board?
I have trubble geting the buttons to work. and get any USB plugings to work. And i would like to reprogram it, As the PC i connect it to finds the Arduino Lenardo.
Can you post the Reporgraming guide for your V2.2 board?
I have trubble geting the buttons to work. and get any USB plugings to work. And i would like to reprogram it, As the PC i connect it to finds the Arduino Lenardo.
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Re: How to Program Helder's All in One GBZ PCB with Arduino IDE
If it detects the board as the arduino leonardo then you just need to follow the part of the guide where you use the sketches (use updated ones) and choose the Leonardo board and program it like the rest fo guide but you will need to reset it like in the guide. Really the only difference in this is the board you choose in the Arduino IDE and be sure to download the mentioned libraries in the previous page so the sketch compiles properly.nuneberg wrote:@helder
Can you post the Reporgraming guide for your V2.2 board?
I have trubble geting the buttons to work. and get any USB plugings to work. And i would like to reprogram it, As the PC i connect it to finds the Arduino Lenardo.
The programming only fixes the buttons and not the USB, for USB go to the support thread and read the first post for the usb fixes.
Chat with me and other members On Discord
Don't contact me about obtaining my board files (as you will not get them). If my Boards or PCB Kits are sold out, they will be restocked as soon as I can get them and there is demand for them. You can join the mailing list on my Website to be notified when they are available.
Helder's Game Tech Website
We will not support any cloned work so don't come to us with technical issues to resolve, go talk to the cloner for help.
Don't contact me about obtaining my board files (as you will not get them). If my Boards or PCB Kits are sold out, they will be restocked as soon as I can get them and there is demand for them. You can join the mailing list on my Website to be notified when they are available.
Helder's Game Tech Website
We will not support any cloned work so don't come to us with technical issues to resolve, go talk to the cloner for help.
Re: How to Program Helder's All in One GBZ PCB with Arduino IDE
@helder I'm Sorry if this has been posted somewhere else (I searched and couldn't find anything related). Where do I attach the USB cable on the 2.2 board?
My issue is that all the buttons work except the D-Pad. I was going to try to reprogram it but I cant figure out how to hook it up to the PC since the 2.2 version doesn't have the "USB from Pi" Ports. I tried using the hub in D+ and D- with no luck
Thanks!
My issue is that all the buttons work except the D-Pad. I was going to try to reprogram it but I cant figure out how to hook it up to the PC since the 2.2 version doesn't have the "USB from Pi" Ports. I tried using the hub in D+ and D- with no luck
Thanks!
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Re: How to Program Helder's All in One GBZ PCB with Arduino IDE
It was never posted but it was assumed people would know to grab 5v or GND from the various locations on the board and also use the 2 standalone D- and D+ as the connections used. I have an image below that has various 5v in RED and GND in Black points as well as the D- and D+ you would connect to the PC, any of those 5v or GND points can be used.pmgducati wrote:@helder I'm Sorry if this has been posted somewhere else (I searched and couldn't find anything related). Where do I attach the USB cable on the 2.2 board?
My issue is that all the buttons work except the D-Pad. I was going to try to reprogram it but I cant figure out how to hook it up to the PC since the 2.2 version doesn't have the "USB from Pi" Ports. I tried using the hub in D+ and D- with no luck
Thanks!

Chat with me and other members On Discord
Don't contact me about obtaining my board files (as you will not get them). If my Boards or PCB Kits are sold out, they will be restocked as soon as I can get them and there is demand for them. You can join the mailing list on my Website to be notified when they are available.
Helder's Game Tech Website
We will not support any cloned work so don't come to us with technical issues to resolve, go talk to the cloner for help.
Don't contact me about obtaining my board files (as you will not get them). If my Boards or PCB Kits are sold out, they will be restocked as soon as I can get them and there is demand for them. You can join the mailing list on my Website to be notified when they are available.
Helder's Game Tech Website
We will not support any cloned work so don't come to us with technical issues to resolve, go talk to the cloner for help.
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Re: How to Program Helder's All in One GBZ PCB with Arduino IDE
New code is definitely more stable in terms ot bounce.
Having issues however with my R1 button. Its not recognised.
I have my Leonardo wired up as per Sotas original code so essentially 0-10 and 14.
So 12 buttons in total.
I can configure input in Emulationstation as normal minus the R1 button. (This works with Sotas code so button is good).
Navigation in Emulation station is OK but only a couple of buttons work within games.
Any ideas @helder ?
Ive tried changing your code (New Sketches) to define only 12 buttons and re-order the numbers to match my the old code but no joy.
Any help welcome.
Heres my Leonardo:
Having issues however with my R1 button. Its not recognised.
I have my Leonardo wired up as per Sotas original code so essentially 0-10 and 14.
So 12 buttons in total.
I can configure input in Emulationstation as normal minus the R1 button. (This works with Sotas code so button is good).
Navigation in Emulation station is OK but only a couple of buttons work within games.
Any ideas @helder ?
Ive tried changing your code (New Sketches) to define only 12 buttons and re-order the numbers to match my the old code but no joy.
Any help welcome.
Heres my Leonardo:
mintyPi Giveaway [CLOSED]:
http://www.sudomod.com/forum/viewtopic.php?f=38&t=3456
Builds:
GBZ
http://www.sudomod.com/forum/viewtopic.php?f=9&t=2838
mintyPi
http://www.sudomod.com/forum/viewtopic.php?f=32&t=3468
Kite SAIO
http://www.sudomod.com/forum/viewtopic.php?f=9&t=3075
Dreamcast VMU
https://sudomod.com/forum/viewtopic.php ... 133#p62133
http://www.sudomod.com/forum/viewtopic.php?f=38&t=3456
Builds:
GBZ
http://www.sudomod.com/forum/viewtopic.php?f=9&t=2838
mintyPi
http://www.sudomod.com/forum/viewtopic.php?f=32&t=3468
Kite SAIO
http://www.sudomod.com/forum/viewtopic.php?f=9&t=3075
Dreamcast VMU
https://sudomod.com/forum/viewtopic.php ... 133#p62133
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