Here's the new files in .STL format attached for anyone interested. Thanks @neolith!neolith wrote: ↑Sat Dec 09, 2017 3:57 pmI've updated the first post with a new download.Abunchahicks wrote: ↑Mon Dec 04, 2017 6:17 pmGreat job. It looks like you designed this in fusion, would you mind sharing the .f3d files?
The strange pillar in the battery tray was due to a boolean operation gone rogue after moving things around and has been fixed.
Right now the model is only in .F3D format – if anything else is needed, just post here.
Game Boy Zero case CAD files
- mrdude42
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Re: Game Boy Zero case CAD files
- Attachments
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- gbz_v61 (.stl).zip
- .STL versions of gbz_v61
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Re: Game Boy Zero case CAD files
Thanks so much for your outstanding work on this.neolith wrote: ↑Sat Dec 09, 2017 3:57 pmI've updated the first post with a new download.Abunchahicks wrote: ↑Mon Dec 04, 2017 6:17 pmGreat job. It looks like you designed this in fusion, would you mind sharing the .f3d files?
The strange pillar in the battery tray was due to a boolean operation gone rogue after moving things around and has been fixed.
Right now the model is only in .F3D format – if anything else is needed, just post here.
I’m sure Your model will help this community in so many ways.
Re: Game Boy Zero case CAD files
Can we ping that STL to the 1st post also pls?mrdude42 wrote: ↑Sat Dec 09, 2017 5:03 pmHere's the new files in .STL format attached for anyone interested. Thanks @neolith!neolith wrote: ↑Sat Dec 09, 2017 3:57 pmI've updated the first post with a new download.Abunchahicks wrote: ↑Mon Dec 04, 2017 6:17 pmGreat job. It looks like you designed this in fusion, would you mind sharing the .f3d files?
The strange pillar in the battery tray was due to a boolean operation gone rogue after moving things around and has been fixed.
Right now the model is only in .F3D format – if anything else is needed, just post here.
- neolith
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Re: Game Boy Zero case CAD files
I'll create all the other formats I had before once I have a little more time on my hands.
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- neolith
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Re: Game Boy Zero case CAD files
I've updated the first post with a new download.
I've added the missing details to the cartridge tray. They were not needed for a GBZ, but someone using the model for reference might have need for them.
The new download comes with .F3D, .SAT, .SKP, .STEP & separated .STL formats.
Sorry that this took so long, but I was quite busy.
I've added the missing details to the cartridge tray. They were not needed for a GBZ, but someone using the model for reference might have need for them.
The new download comes with .F3D, .SAT, .SKP, .STEP & separated .STL formats.
Sorry that this took so long, but I was quite busy.
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Re: Game Boy Zero case CAD files
Wow, great job and thanks for sharing! I'm tempted to print this 
I noticed a minor difference in the latest STL file compared to earlier versions; the pins to hold the rubber buttons for X&Y are not there anymore.

I noticed a minor difference in the latest STL file compared to earlier versions; the pins to hold the rubber buttons for X&Y are not there anymore.
- neolith
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Re: Game Boy Zero case CAD files
Yes, I removed them for v60 as they collided with kite's SAIO.
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Re: Game Boy Zero case CAD files
hi Neolith
thank you for sharing these design files, they're very helpful to work out helper parts.
I am in fact working on assembling my Kite Super AIO (after a year) and am enjoying the process.
As a long time Fusion 360 user I'm glad I could access the whole timeline.
I've made a couple minor changes to reflect the XY buttons positioning based on the included Kite's outline (which I patiently managed to close and extrude 1mm). The screw posts are also out of alignment, so I've modified the couple I used for my button wells adaptor.
Hope you guys can use these designs. I've also made some studs to facilitate drilling the holes for such buttons, but I don't have them printed so can't test they really work
Enjoy
thank you for sharing these design files, they're very helpful to work out helper parts.
I am in fact working on assembling my Kite Super AIO (after a year) and am enjoying the process.
As a long time Fusion 360 user I'm glad I could access the whole timeline.
I've made a couple minor changes to reflect the XY buttons positioning based on the included Kite's outline (which I patiently managed to close and extrude 1mm). The screw posts are also out of alignment, so I've modified the couple I used for my button wells adaptor.
Hope you guys can use these designs. I've also made some studs to facilitate drilling the holes for such buttons, but I don't have them printed so can't test they really work

Enjoy
ubi de feo
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@ubidefeo
very curious human being
Future Tailors
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http://ubidefeo.com
@ubidefeo
- neolith
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Re: Game Boy Zero case CAD files
I am glad that you could make use of the model!ubidefeo wrote: ↑Fri Feb 16, 2018 1:12 pmhi Neolith
thank you for sharing these design files, they're very helpful to work out helper parts.
I am in fact working on assembling my Kite Super AIO (after a year) and am enjoying the process.
As a long time Fusion 360 user I'm glad I could access the whole timeline.

The timeline is a bit messy, as well as the whole structure of the model – I hope it didn't give you any troubles. This is the first model I've ever done in Fusion 360 and I am afraid I am lacking experience.

Awesome! Thanks for sharing!I've made a couple minor changes to reflect the XY buttons positioning based on the included Kite's outline (which I patiently managed to close and extrude 1mm). The screw posts are also out of alignment, so I've modified the couple I used for my button wells adaptor.
Hope you guys can use these designs. I've also made some studs to facilitate drilling the holes for such buttons, but I don't have them printed so can't test they really work![]()

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Re: Game Boy Zero case CAD files
We've all been there. Actually Fusion 360 has been my first real parametric CAD software. I've watched a ton of videos about Inventor and then Fusion came out and since I'm a Mac user I went for it.
My first model was more than just "messy"

I hope I can make some progress on the display cutting jig and adapter.
Your measurements are slightly off there as well, but I can probably fix them once I'm at it.
Messy or not, this is an incredible achievement and one can only learn from your approach to object design.
I wish more folks in here shared the fruit of their labour rather than going straight to selling 3d prints

ubi de feo
very curious human being
Future Tailors
Amsterdam- the Netherlands
http://ubidefeo.com
@ubidefeo
very curious human being
Future Tailors
Amsterdam- the Netherlands
http://ubidefeo.com
@ubidefeo
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